![]() The seer (gives me an additional 4 destiny points) The divine harvest ( helps with the scythe attacks) it was a 2 The rogue (150% critical damage) it was a 7 The wicked knight (additional armor) it was a 3, +60 in armor The alchemist (sped up time between being able to use consumables) I had a 5, 40% reduction in time. ![]() I had potions and fire bombs as my two potion spots, the firebombs are nice as they can pretty much clear out a bunch of the eggs and spiders at the same time.ĭestiny cards: Again, there are so many combinations depending on your play style, but I used the following: (note I had adventurer's outfit, armor of 63 but gives an additional destiny card slot) So a different weapon you could switch back and forth and use the skills for that weapon, but the overdrive orbs were nice. Downside is the cooldowns affect both weapons, for instance, if i used the whirlwind on the Dervish, it also reset it on the Dark Pact. Depending on how you want to play, you could probably use whatever you like, but the scythes worked well because of their weapon skills, I would daze then whirlwind, quick and easy kills. Level: I was 51 when I started, probably doesn't matter other than character strengthīuild: I used legendary scythes, one gave me overdrive orbs (Dark Pact), the other was the Dervish. Location: Den of the BroodMother (there may be other spots that are Ok, but this one has to be the best location, and it is the only one I tried) Also, I already had just over 2500 when I started this method, so may take a tad longer if you haven't gotten any hex kills. So i will preface this by saying my build was the only one I tried, you can probably do a 1000 different combinations, but for me this worked well, took about 2-3 hours of playing.
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